How does the numbering system for Smartsleeves work?

💡Important update: Quizzes are now called Prints

To make our communication clearer, we have changed the names of our materials. Where we previously referred to a“Quiz,” we now call it a“Print.”

In this FAQ, we use the new term, but you may still come across the old name in older videos or manuals.

Depending on the game, you’ll create different combinations. Use the numbering below when printing. It shows which Smartsleeves go together and the order you need to follow to play the game correctly.


Redundant, Conflict, Turn Around!

Example: Counting fruit.

In these games, couples belong together.

1, 2 9, 10 17, 18
3, 4 11, 12 19, 20
5, 6 13, 14 21, 22
7, 8 15, 16 23, 24

Example: World Affairs.

In these games, trios belong together.

1, 2, 3 13, 14, 15
4, 5, 6 16, 17, 18
7, 8, 9 19, 20, 21
10, 11, 12 22, 23, 24

Line Run

Example: Food chain.

In this game, players must scan the correct order.

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24…




The Art of Coupling

Example: Vehicles.

In this game, there are two categories, and you have to match the cards to the correct ones.

Category A → Smartsleeve 1 Category B → Smartsleeve 2
3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23 (odd) 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24 (even)


Three in a row

Example: Small, medium, large.

In this game, the cards are grouped into sets of three. The cards within each set must be scanned in order.

In order: 1, 2, 3 In order: 13, 14, 15
In order: 4, 5, 6 In order: 16, 17, 18
In order: 7, 8, 9 In order: 19, 20, 21
In order: 10, 11, 12 In order: 22, 23, 24

Eureka

Example: “Math: Exponents.”

The color of the correct answer matches the color of the Smartsleeve.

🔴 Red group Smartsleeves with numbers: 1, 5, 9, 13, 17, 21.
🢢 Green group Smartsleeves in sizes 2, 6, 10, 14, 18, and 22.
🟡 Yellow group Smartsleeves numbered 3, 7, 11, 15, 19, and 23.
🔵 Blue Group Smartsleeves in sizes 4, 8, 12, 16, 20, and 24.